Realisation : J.Joel Banbuck //© 2017 //Maya, Nuke, Arnold render Client: Omen // Production : HMX3D VFX Artist / Mouse storm effects animation / Shading/ pre lighting / Maya, Octane render Client: Barriere // Production : Sixtine Creation // © Sixtine creation 2016 // 3D particles animation/simulation Modeling / Shading / rendering / Maya, Vray render In progress : CG Artist car company (no rights on visuals) : https://www.behance.net/smalldots Automotive 3D render // ©JJbanbuck.com 2018 Company : LENOVO // Production : HMX // © HMX 2017 // Maya, redshift render / particles shading, lighting & rendering Agence : Hungry & Foolish // Production : Sixtine Creation // Realisateur : Sebastien Desmedt & Jan Belletti // © Sixtine creation 2016 // Headlights : Modeling / Shading / rendering / Maya, arnold render Client : Chateau de Versaille // Agence : © Supercraft Studio 2017 // Modeling / Shading / Texturing / Lighting / rendering / Full 4 rooms shopping place – interior design rebuild Client : Chateau de Versaille // Agence : © Supercraft Studio 2017 // Modeling / Shading / Texturing / Lighting / rendering / Full 4 rooms shopping place – interior design rebuild Client : L’Oreal research // Agency : © ZORBA GROUP // Art director – All aspects Modeling / Animation / Shading / Texturing / Lighting / rendering / Client: PEUGEOT FRANCE // Production : Twin (internal production Twin non official) // 3D Supervisor / animation/ Shading / lighting / rendering / Maya, Vray render Client : AKG // Production : Smalldots Studio // © AKG 2016 // Lighting & rendering Maya, Nuke, Arnold render Client: EE UK // Production : Publicis group3D Artist /Layout 3d / Shading / Lighting / Maya, arnold render In progress Architecture 3D render // ©JJbanbuck.com 360 VR player : for mobile cardboard, put your phone in landscape mode(auto rotate « ON ») Architecture 3D render // ©JJbanbuck.com Packaging 3D render // ©JJbanbuck.com © Jean Joel Banbuck // VFX Environnement Full CG scene / 3D Client : TEUFELS DE // Production : HMX // © HMX 2017 // Art designer / conception art direction Maya, Octane render Client: MaxFactor // Production : Unit3D VFX Artist /Glass break animation / Shading / lighting / Maya, Redshift render © Jean Joel Banbuck // VFX Environnement Full CG scene / 3D Art director – 3D motion graphics – All aspects Modeling / Animation / Shading / Texturing / Lighting / rendering / Client : L’Oreal research // Agency : © SIXTINE // Company : PANASONIC // Production : HMX // © HMX 2017 // Maya, Octane render / 0:45 FX Shot / shading & rendering Realisation : HBO//Studio : Unit //© 2020 //Generalist Fx artistMaya, Nuke, Redshift render © Jean Joel Banbuck // Nuke/Fusion Artist Agence : RANGE ROVER // Production : HMX // © HMX 2017 // Camera movements / Car Rigging & Animation Architecture 3D render // ©JJbanbuck.com Client: Lenovo // Production : HMX3D VFX Artist /Bike animation/ Smoke elements / Shading/pre lighting / Maya, Octane render
Client: Omen // Production : HMX3D VFX Artist / Mouse storm effects animation / Shading/ pre lighting / Maya, Octane render
Client: Barriere // Production : Sixtine Creation // © Sixtine creation 2016 // 3D particles animation/simulation Modeling / Shading / rendering / Maya, Vray render
In progress : CG Artist car company (no rights on visuals) : https://www.behance.net/smalldots Automotive 3D render // ©JJbanbuck.com 2018
Company : LENOVO // Production : HMX // © HMX 2017 // Maya, redshift render / particles shading, lighting & rendering
Agence : Hungry & Foolish // Production : Sixtine Creation // Realisateur : Sebastien Desmedt & Jan Belletti // © Sixtine creation 2016 // Headlights : Modeling / Shading / rendering / Maya, arnold render
Client : Chateau de Versaille // Agence : © Supercraft Studio 2017 // Modeling / Shading / Texturing / Lighting / rendering / Full 4 rooms shopping place – interior design rebuild
Client : Chateau de Versaille // Agence : © Supercraft Studio 2017 // Modeling / Shading / Texturing / Lighting / rendering / Full 4 rooms shopping place – interior design rebuild
Client : L’Oreal research // Agency : © ZORBA GROUP // Art director – All aspects Modeling / Animation / Shading / Texturing / Lighting / rendering /
Client: PEUGEOT FRANCE // Production : Twin (internal production Twin non official) // 3D Supervisor / animation/ Shading / lighting / rendering / Maya, Vray render
Client : AKG // Production : Smalldots Studio // © AKG 2016 // Lighting & rendering Maya, Nuke, Arnold render
Client: EE UK // Production : Publicis group3D Artist /Layout 3d / Shading / Lighting / Maya, arnold render
360 VR player : for mobile cardboard, put your phone in landscape mode(auto rotate « ON ») Architecture 3D render // ©JJbanbuck.com
Client : TEUFELS DE // Production : HMX // © HMX 2017 // Art designer / conception art direction Maya, Octane render
Client: MaxFactor // Production : Unit3D VFX Artist /Glass break animation / Shading / lighting / Maya, Redshift render
Art director – 3D motion graphics – All aspects Modeling / Animation / Shading / Texturing / Lighting / rendering / Client : L’Oreal research // Agency : © SIXTINE //
Company : PANASONIC // Production : HMX // © HMX 2017 // Maya, Octane render / 0:45 FX Shot / shading & rendering
Client: Lenovo // Production : HMX3D VFX Artist /Bike animation/ Smoke elements / Shading/pre lighting / Maya, Octane render